Blender tests 3d software in mobile version

Blender tablet

The open-source 3D software Blender is coming to standalone tablets. The first test version is in development for the Apple iPad Pro, with later support for Android and other graphic tablets.

Blender is preparing for a new step: full support for tablets with touch and pen input. The software will have a customized user interface, focused on multitouch platforms like the iPad, Microsoft Surface, Huawei MatePad, and Wacom MovinkPad. The aim is to make the full functionality of Blender available on these devices, starting with basic object manipulation and sculpting.

Pen-based workflows

The transition to tablets means Blender is implementing several key UI adjustments. Task-oriented user interfaces with lower information density are being developed. Additionally, improved workspaces and application templates will run on top of the standard Blender build. This should enhance usability on screens with limited space, without a keyboard or mouse.

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The first test environment is the Apple iPad Pro in combination with the Apple Pencil. Android tablets and other graphic devices will follow. However, the adjustments are not exclusive to mobile devices: desktop users with a pen or touch display will also benefit from the same interface improvements.

Same Blender, different form

The project is not intended to create a simplified version of Blender. The focus is on making existing tools accessible for artists who often work on the go or use tablets as their primary work device. Think of sculptors, 2D animators, or artists who prefer pen input.

Blender 3D software with floating UI elements. Source: Blender

The biggest challenges lie in working on a single window, without a keyboard and with limited computing power. Blender addresses this with floating UI elements and contextual menus that take up less screen space. Nevertheless, the premise remains that tablet users should have the same capabilities as desktop users.

Blender is already sharing the first mock-ups of the tablet interface. Development is still in its early stages, but it clearly focuses on cross-platform accessibility without compromising functionality. Blender will give a technical demo at SIGGRAPH 2025 in Vancouver.